f########################################

[VFDmaxmin]
-1.5
-6
-0.5
1.5
6
4.5

Viewpoint-Flag: 0 = Immer, 1 = Draußen, 2 = Drinnen, 4 = AI-Bus. Summieren zum Kombinieren.

Textur-Detail-Faktor: hiermit kann eingestellt werden, ob das Objekt als größer oder kleiner angenommen
wird beim Wechsel von lowres nach highres-Textur
Der Wert wird einfach mit dem in den Graphik-Optionen eingestellten Wert multipliziert, d.h.:
* 0.5 = Objekt wird bereits dargestellt, wenn es nur halb so groß ist, wie der eingestellte Wert
* 1.0 = Objekt erscheint genau dann, wenn es so groß ist wie eingestellt
* 2.0 = Objekt erscheint erst dann, wenn es schon doppelt so groß ist wie eingestellt.

[tex_detail_factor]
1.0

########################################
Textur-Changes
########################################

[CTC]
Colorscheme
Texture/skins
0

[CTCTexture]
farbschema_tex1
skin.bmp

[CTCTexture]
farbschema_tex2
painel.bmp

###################
Text-Texturen:
###################

IBIS:
0
[texttexture]
IBIS
IBIS-fellype_5x7
256
64
0
13
15
73

Thermometer
1
[texttexture]
cockpit_temperatur
LCD_7-Segment
256
64
0
50
50
50

ANNAX Linie groß:

2
[texttexture]
Matrix_Terminus
mobitec_N
695
120
255
255
255
3

ANNAX Linie klein:

3
[texttexture]
Matrix_Nr
mobitec_N
128
0
0
0
0
0

ANNAX Zielschild:

4
[texttexture]
Matrix_Terminus
mobitec_N
0
0
0
0
0
0

IBIS-Fahrplanlage Minuten

5
[texttexture]
IBIS_Delay_min
IBIS-2_8x11
64
64
0
50
50
50

IBIS-Fahrplanlage Zehntelminuten
6
[texttexture]
IBIS_Delay_sec
IBIS-2_5x7
16
16
0
50
50
50

IBIS-Fahrplanlage Zehntelminuten
7
[texttexture]
IBIS_Delay_state
IBIS-2_5x7
16
16
0
50
50
50

Prefixos:

8
[texttexture]
number
Kennz_DtAlt
64
32
1
0
0
0

Bilheteira

9
[texttexture]
ticketprinter_display
DIN
552
70
0
215
216
219


########################################
[LOD]
0.1
########################################

**************************
		CARROCERIA
**************************

[mesh]
carroceria/carroceria.o3d

[illumination_interior]
0
1
2
3

[matl]
skin.bmp
0

[matl_envmap]
envmap.bmp
0.1

--

[mesh]
carroceria/piso.o3d

[illumination_interior]
0
1
2
3

[matl]
piso.bmp
0

[matl_envmap]
envmap.bmp
0.1

--

[mesh]
carroceria/interior.o3d

[illumination_interior]
1
2
3
4

[matl]
painel.bmp
0

[matl_envmap]
envmap.bmp
0

--

[mesh]
carroceria/parteblack.o3d

[illumination_interior]
0
1
2
3

[mesh]
carroceria/borracha.o3d

[illumination_interior]
0
1
2
3

[mesh]
carroceria/ferros.o3d

[illumination_interior]
0
1
2
3

--

[mesh]
carroceria/logos1.o3d

[illumination_interior]
0
1
2
3

--

[mesh]
carroceria/assoalho.o3d

[illumination_interior]
0
1
2
3

[mesh]
carroceria/ventisilval.o3d

[illumination_interior]
0
1
2
3

### RETROVISORES -
-  #############  -

[mesh]
reflexion0.o3d

[mesh]
reflexion1.o3d

########################################
Luzes Externas
########################################
Erzeugt Scheinwerfer. Es können mehrere erstellt werden, jedoch kann stets nur einer
	zum Einsatz kommen. Welcher das ist, wird mit der Variable "Spot_Select" eingestellt.
	Ist diese negativ, wird kein Scheinwerfer aktiviert.

	Angaben:
		pos_x,
		pos_y,
		pos_z,
		dir_x,
		dir_y,
		dir_z,
		R,
		G,
		B,
		Range,
		InnerCone (Spot) [°], 
		OuterCone (Falloff) [°]



FEIXOS DE LUZ:

[spotlight]
0
6.45
0.75
0
1
-0.3
233
233
255
600
30
70

Abblendlicht:

[spotlight]
0
6.45
0.75
0
1
-0.3
255
255
233
300
30
70

	[light_enh_2]
	pos_x
	pos_y
	pos_z			position
	dir_x
	dir_y
	dir_z			direction
	up_x
	up_y
	up_z			vector pointing up (if rotating = 2) or rotation axis (if rotating = 1)
	omni			0 = directional light, 1 = omnidirectional light
	rotating		0 = light effect will be directed to dir vector, 1 = light will rotate to user (around UP axis),
				2 = light will rotate to user (around all axis)
	r			color
	g			color
	b			color
	size			meters
	conesize_inner_angle	degree, angle of inner cone (full brightness)
	conesize_outer_angle	degree, angle of outer cone (beginning of visibility)
	fading_variable		0 = dark, 1 = normal, 2 = double, 0.5 = half brightness, if invalid, 1 will be constantly used
	factor			factor multiplied
	z-offset		offset of spot from position to user (if the light would
					be inside of a solid object, you can make it visible
					with this parameter; just set it e.g. two times of the
					radius of the solid object.
	parameters		0 = none
				+ 1 = star
				+ 2 = no fog effect
				+ 4 = only effects
	cone			light will create cone effect (depends on fog and environmental brightness and only if it is no omnidirectional light)
	timeconst		time constant. It controls how much time the light will need to reach 63% of the illumination intensity
				(or 27% in case of switch off)
	bitmap			effect texture (if "" then standard texture will be used)
	
enhanced light effect, only omnidirectional: (same as above, but with omni = 1 and rotating = 2 and dir and up vector only zeros)

FAROL Frente:

[light_enh_2]
-1.176
6.273
1.048
0
1
0
0
0
1
0
0
200
200
255
0.05
220
240
lights_rueck
3.8
0.1
1
1
0.1

[light_enh_2]
-1.040
6.299
0.975
0
1
0
0
0
1
0
0
200
200
255
0.05
220
240
lights_abbl
3.8
0.1
1
1
0.1

[light_enh_2]
-0.859
6.315
0.896
0
1
0
0
0
1
0
0
255
255
200
0.1
220
240
lights_fern
3.0
0.1
1
1
1

[light_enh_2]
0.899
6.319
0.91322
0
1
0
0
0
1
0
0
255
255
200
0.1
220
240
lights_fern
3.0
0.1
1
1
1

[light_enh_2]
1.067
6.302
0.983
0
1
0
0
0
1
0
0
255
255
200
0.1
220
240
lights_abbl
3.0
0.1
1
1
1

[light_enh_2]
1.215
6.276
1.051
0
1
0
0
0
1
0
0
255
255
200
0.1
220
240
lights_rueck
3.0
0.1
1
1
1

------------------------------

----------------------------------
Luzes Topo
----------------------------------

Tras

[light_enh_2]
1.141
-6.450
3.225
0
-1
0
0
0
1
0
0
150
0
0
0.05
180
210
lights_rueck
2.3
0.1
1
1
0.03

[light_enh_2]
-1.126
-6.453
3.205
0
-1
0
0
0
1
0
0
150
0
0
0.05
180
210
lights_rueck
2.3
0.1
1
1
0.03

Frente


[light_enh_2]
1.183
6.173
3.100
0
1
0
0
0
1
0
0
255
255
200
0.05
180
210
lights_rueck
1.3
0.1
1
1
0.03

[light_enh_2]
-1.164
6.172
3.086
0
1
0
0
0
1
0
0
255
255
200
0.05
180
210
lights_rueck
1.3
0.1
1
1
0.03

----

///////////////////////////////////////////////
Rodas
///////////////////////////////////////////////

[mesh]
rodas/rodae1.o3d

[newanim]
origin_trans
-1.229
3.814
0.558
anim_rot
Wheel_Rotation_0_R
57.295779513082320876798154814105
		Bei Achsanimationen wird die Variable in rad übergeben.

[newanim]
origin_rot_y
-90
anim_trans
Axle_Suspension_0_R
1

		Es folgt die Lenkung:
[newanim]

origin_trans
-1.229
3.814
0.558
origin_rot_y
90
anim_rot
Axle_Steering_0_R
57.295779513082320876798154814105

--

[mesh]
rodas/rodad1.o3d

[newanim]
origin_trans
1.268
3.814
0.560
anim_rot
Wheel_Rotation_0_R
57.295779513082320876798154814105
		Bei Achsanimationen wird die Variable in rad übergeben.

[newanim]
origin_rot_y
-90
anim_trans
Axle_Suspension_0_R
1

		Es folgt die Lenkung:
[newanim]

origin_trans
1.268
3.814
0.560
origin_rot_y
90
anim_rot
Axle_Steering_0_R
57.295779513082320876798154814105

\\\\\\\\\\\\\\\\\
TRASEIRAS
/////////////////

[mesh]
rodas/rodad2.o3d

[newanim]
origin_trans
1.215
-2.295
0.560
anim_rot
Wheel_Rotation_1_L
57.295779513082320876798154814105

[newanim]
origin_rot_y
-90
anim_trans
Axle_Suspension_1_L
1

--

[mesh]
rodas/rodae2.o3d

[newanim]
origin_trans
-1.129
-2.295
0.560
anim_rot
Wheel_Rotation_1_L
57.295779513082320876798154814105

[newanim]
origin_rot_y
-90
anim_trans
Axle_Suspension_1_L
1

------------------------------------------------------
PAINEL
---------------------------------

BASE

[mesh]
painel/base1.o3d

[illumination_interior]
-1
-1
-1
-1

[matl]
capo.bmp
0

[matl_envmap]
envmap.bmp
0.1

#
PEDAIS

[mesh]
painel/acelerador.o3d

[viewpoint]
3

[newanim]
origin_trans
-0.000
6.032
1.138

origin_rot_x
-3

origin_rot_y
0

origin_rot_z
0

anim_rot
throttle
-18

-------------------------

[mesh]
painel/freio.o3d

[viewpoint]
3

[newanim]
origin_trans
-0.000
6.032
1.137

origin_rot_x
3

origin_rot_y
0

origin_rot_z
0

anim_rot
Brake
-18
-------------------------

[mesh]
painel/embreagem.o3d

[viewpoint]
3

[newanim]
origin_trans
-0.000
6.032
1.138

origin_rot_x
5

origin_rot_y
0

origin_rot_z
0

anim_rot
Clutch
-18

#
VOLANTE 

[mesh]
painel/supvolante.o3d

[mouseevent]
cp_lenkrad_toggle

-

[mesh]
Painel/Volante.o3d

[illumination_interior]
0
1
2
3

[matl]
mb-eurovl.bmp
0

[matl_envmap]
envmap.bmp
0.01


[visible]
cp_lenkrad_visible
1

[newanim]
origin_trans
-0.78785
5.55091
1.75038

origin_rot_x
-38.463

origin_rot_y
90

origin_rot_z
0

anim_rot
Axle_Steering_0_L
1620

--

[mesh]
painel\manetefdm.o3d

[viewpoint]
3

[mouseevent]
parking_brake_mouse

[newanim]
origin_trans
-0.000
5.787
1.824

anim_rot
bremse_feststell_sw
68
delay
10
maxspeed
320

--

[mesh]
painel/bpisca.o3d

[illumination_interior]
0
1
2
3


[mouseevent]
blinker_warn_toggle

[newanim]
origin_trans
-1.223
5.729
1.788

origin_rot_x
70

origin_rot_y
0

origin_rot_z
0

anim_rot
cp_taster_warnblinker
-18

[matl_change]
vermelho.bmp
0
lights_warnblinkgeber

[matl_item]

[matl_nightmap]
vermelho.bmp

-

[mesh]
painel/pino1.o3d

[illumination_interior]
0
1
2
3

[mouseevent]
bus_doorfront0

[newanim]
origin_from_mesh

origin_rot_z
90

anim_trans
cockpit_tuertaster1
-0.005

---

[mesh]
painel/pino2.o3d

[illumination_interior]
0
1
2
3

[mouseevent]
bus_doorfront1

[newanim]
origin_from_mesh

origin_rot_z
90

anim_trans
cockpit_tuertaster2
-0.005

--

[mesh]
painel/parada.o3d

[illumination_interior]
0
1
2
3

[matl]
parada.png
0

[matl_change]
parada.png
0
haltewunschlampe

[matl_item]

[matl_nightmap]
paradaL.png


#############################
		MULTIPLEX
#############################

[mesh]
multiplex/basemulti.o3d

[illumination_interior]
0
1
2
3

--

[mesh]
multiplex/mpled.o3d

[illumination_interior]
0
1
2
3

[matl]
multi.png
0

[matl_change]
multi.png
0
elec_busbar_main

[matl_item]

[matl_nightmap]
multia.png

--

[mesh]
multiplex/mpparada2.o3d

[illumination_interior]
0
1
2
3

[matl_change]
multi.png
0
haltewunschlampe

[matl_item]

[matl_nightmap]
multic.png

[matl]
multi.png
0

[matl_lightmap]
multia.png
lights_stand

[viewpoint]
3

--

[mesh]
multiplex/mpportason.o3d

[illumination_interior]
0
1
2
3

[matl_change]
multi.png
0
haltewunschlampe

[matl_item]

[matl_nightmap]
multic.png

[matl]
multi.png
0

[matl_lightmap]
multia.png
elec_busbar_main

[viewpoint]
3

--

[mesh]
multiplex/mpparada1.o3d

[illumination_interior]
0
1
2
3


[matl_change]
multi.png
0
door_light_1

[matl_item]

[matl_nightmap]
multic.png

[matl]
multi.png
0

[matl_lightmap]
multia.png
elec_busbar_main

[viewpoint]
3

--

[mesh]
multiplex/mppiscaon.o3d

[illumination_interior]
0
1
2
3


[matl_change]
multi.png
0
cp_heizluefter_sw

[matl_item]

[matl_nightmap]
multic.png

[matl]
multi.png
0

[matl_lightmap]
multia.png
lights_stand

[viewpoint]
3

--#
Botoes
#--

campainha

[mesh]
multiplex/mpativarparada.o3d

[illumination_interior]
0
1
2
3

[matl_change]
multi.png
0
haltewunschlampe

[matl_item]

[matl_nightmap]
multic.png

[matl]
multi.png
0

[matl_lightmap]
multia.png
lights_stand

[viewpoint]
3

[mouseevent]
door_haltewunsch

--

[mesh]
multiplex/mpluzsalao1.o3d

[illumination_interior]
0
1
2
3

[matl_change]
multi.png
0
cp_fahrerlicht_sw

[matl_item]

[matl_nightmap]
multic.png

[matl]
multi.png
0

[matl_lightmap]
multia.png
lights_stand

[viewpoint]
3

[mouseevent]
cp_fahrerlicht_toggle


[mesh]
multiplex/mpluzsalao2.o3d

[illumination_interior]
0
1
2
3

[matl_change]
multi.png
0
cp_fahrerlicht_sw

[matl_item]

[matl_nightmap]
multic.png

[matl]
multi.png
0

[matl_lightmap]
multia.png
lights_stand

[viewpoint]
3

[mouseevent]
cp_fahrerlicht_toggle



[mesh]
multiplex/mpluzsalao3.o3d

[illumination_interior]
0
1
2
3

[matl_change]
multi.png
0
cp_licht_untenrechts_sw

[matl_item]

[matl_nightmap]
multic.png

[matl]
multi.png
0

[matl_lightmap]
multia.png
lights_stand

[viewpoint]
3

[mouseevent]
cp_licht_untenrechts_toggle

_____________________________________________
farol

[mesh]
multiplex/mpfarolfr.o3d

[illumination_interior]
0
1
2
3


[matl_change]
multi.png
0
lights_fern

[matl_item]

[matl_nightmap]
multic.png

[matl]
multi.png
0

[matl_lightmap]
multia.png
lights_stand



[mouseevent]
kw_fernlicht_toggle

[viewpoint]
3

[newanim]
origin_trans
-1.142
4.580
1.476

origin_rot_x
0

origin_rot_y
0

origin_rot_z
0

anim_rot
cp_fahrerlicht_sw
0




[mesh]
multiplex/mpfarolfo.o3d

[illumination_interior]
0
1
2
3

[matl_change]
multi.png
0
lights_stand

[matl_item]

[matl_nightmap]
multic.png


[mouseevent]
kw_standlicht_toggle

[newanim]
origin_trans
0
4.766
2.038

origin_rot_x
0

origin_rot_y
0

origin_rot_z
0

anim_rot
cp_fahrerlicht_sw
0



****************************************************************************************************
ponteiros
****************************************************************************************************

******************************



########################
PORTAS
########################

[mesh]
portas/portaef.o3d

[illumination_interior]
-1
-1
-1
-1

[matl]
skin.bmp
0

[matl_envmap]
envmap.bmp
0.1


--------------------------------------

[matl]
vidro.tga
0

[matl_envmap]
envmap.bmp
0.5

[matl_alpha]
2

[alphascale]
Envir_Darkness

[matl_noZwrite]
---------------------------------------

[newanim]
origin_trans
1.191
5.810
2.959

origin_rot_x
0

origin_rot_y
90

origin_rot_z
0

anim_rot
door_0
-95

[newanim]
anim_trans
door_0
-0.2

origin_rot_x
105

###

[mesh]
portas/portadf.o3d

[illumination_interior]
-1
-1
-1
-1

[matl]
skin.bmp
0

[matl_envmap]
envmap.bmp
0.1


--------------------------------------

[matl]
vidro.tga
0

[matl_envmap]
envmap.bmp
0.5

[matl_alpha]
2

[alphascale]
Envir_Darkness

[matl_noZwrite]
---------------------------------------

[newanim]
origin_trans
1.191
4.996
2.959

origin_rot_x
0

origin_rot_y
90

origin_rot_z
0

anim_rot
door_0
95

[newanim]
anim_trans
door_0
-0.2

origin_rot_x
105

#### Tras ####

[mesh]
portas/portaet.o3d

[illumination_interior]
-1
-1
-1
-1

[matl]
skin.bmp
0

[matl_envmap]
envmap.bmp
0.1


--------------------------------------

[matl]
vidro.tga
0

[matl_envmap]
envmap.bmp
0.5

[matl_alpha]
2

[alphascale]
Envir_Darkness

[matl_noZwrite]
---------------------------------------

[newanim]
origin_trans
1.171
0.811
2.959

origin_rot_x
0

origin_rot_y
90

origin_rot_z
0

anim_rot
door_2
-95

[newanim]
anim_trans
door_2
-0.2

origin_rot_x
105

###

[mesh]
portas/portadt.o3d

[illumination_interior]
-1
-1
-1
-1

[matl]
skin.bmp
0

[matl_envmap]
envmap.bmp
0.1


--------------------------------------

[matl]
vidro.tga
0

[matl_envmap]
envmap.bmp
0.5

[matl_alpha]
2

[alphascale]
Envir_Darkness

[matl_noZwrite]
---------------------------------------

[newanim]
origin_trans
1.171
-0.299
2.959

origin_rot_x
0

origin_rot_y
90

origin_rot_z
0

anim_rot
door_2
95

[newanim]
anim_trans
door_2
-0.2

origin_rot_x
105

~\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\~

Itinerário Eletrônico

~\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\~

###BASES###

[mesh]
itinerario/basecapelinha.o3d

[mesh]
itinerario/letreirofrente.o3d

[mesh]
itinerario/capelinha.o3d

ANNAX

[mesh]
itinerario/matrix_l.o3d

[matl]
Matrix_L.bmp
0

[useTextTexture]
3

[matl_alpha]
2

---

[mesh]
itinerario/matrix_z.o3d

[matl]
Matrix_Z.bmp
0

[useTextTexture]
2

[matl_alpha]
2

****************************************************************************************
Limpadores
****************************************************************************************


***************************************************************************************

///////////////LUZES INTERNAS//////////////

[interiorlight]
lights_beleuchtung_oberdeck
2.0
187
235
255
0
-1.67
3.0

[interiorlight]
lights_beleuchtung_unterdeck
2.0
187
235
255
0
-5.08
3.0

[interiorlight]
lights_beleuchtung_unterdeck
2.0
187
235
255
0
1.30
3.0

[interiorlight]
lights_fahrerlicht
2.0
187
235
255
0
4.0
2.7

--------------------

1. cabine
[interiorlight]
lights_fahrerlicht
1.5
220
255
255
0.5
3.7
2.3

2. cabine
[interiorlight]
lights_fahrerlicht
1.5
220
255
255
-0.5
3.7
2.3
-----------------------


1. salão
[interiorlight]
lights_beleuchtung_unterdeck
2.0
187
235
255
0.08827
-3.17083
2.16909

2. salão
[interiorlight]
lights_beleuchtung_unterdeck
2.0
187
235
255
0.08827
-1.58589
2.16909

3. salão
[interiorlight]
lights_beleuchtung_unterdeck
2.0
187
235
255
0.08827
-0.29120
2.16909

4. salão
[interiorlight]
lights_beleuchtung_unterdeck
2.0
187
235
255
0.08827
1.16384
2.16909

-

[mesh]
lampadas/lamp1.o3d

[illumination_interior]
1
2
3
4

[matl_change]
lampadaoff.bmp
0

[matl_item]

[matl_lightmap]
lanpadaon.bmp
lights_fahrerlicht

--

[mesh]
lampadas/lamp2.o3d

[illumination_interior]
1
2
3
4

[matl_change]
lampadaoff.bmp
0
lights_beleuchtung_unterdeck

[matl_item]

[matl_lightmap]
lanpadaon.bmp

--

[mesh]
lampadas/lamp3.o3d

[illumination_interior]
1
2
3
4

[matl_change]
lampadaoff.bmp
0
lights_beleuchtung_oberdeck

[matl_item]

[matl_lightmap]
lanpadaon.bmp

--

[mesh]
lampadas/lamp4.o3d

[illumination_interior]
1
2
3
4

[matl_change]
lampadaoff.bmp
0
lights_beleuchtung_unterdeck

[matl_item]

[matl_lightmap]
lanpadaon.bmp

###--
RODELA
--###

[mesh]
multiplex/mpbaserf.o3d

[illumination_interior]
0
1
2
3

[matl_change]
baga.bmp
0

[matl_lightmap]
bagaa.bmp
lights_stand

---------------------------------

[mesh]
multiplex/mprodelaf.o3d

[illumination_interior]
0
1
2
3

[matl_change]
baga.bmp
0

[matl_lightmap]
bagaa.bmp
lights_stand

##############################
	PAINEL BT5 BY FKN
##############################

###--
BASES
--###

[mesh]
painelbt5/basepfkn.o3d

[illumination_interior]
0
1
2
3

--

[mesh]
painelbt5/velocimetrofkn.o3d

[illumination_interior]
0
1
2
3

[matl_change]
mb-eurov.bmp
0
lights_stand

[matl_item]

[matl_nightmap]
mb-eurov_on.bmp

-

[mesh]
painelbt5/vazilgfkn.o3d

[illumination_interior]
0
1
2
3

-

[mesh]
painelbt5/cheiogfkn.o3d

[illumination_interior]
0
1
2
3

-

[mesh]
painelbt5/contornofkn.o3d

[illumination_interior]
0
1
2
3

-

[mesh]
painelbt5/enfeitefkn.o3d

[illumination_interior]
0
1
2
3

###--
Ponteiros
--###

[mesh]
painelbt5/pontkmfkn.o3d

[matl_change]
mb-eurov.bmp
0
lights_stand

[matl_item]

[matl_nightmap]
mb-eurov_on.bmp
-------------------------

[newanim]
origin_trans
-0.88817
5.85203
1.76375

origin_rot_x
-60
origin_rot_y
90

origin_rot_z
0

anim_rot
cockpit_tachowinkel
1
delay
14
maxspeed
350

------


[mesh]
painelbt5/pontrpmfkn.o3d

[illumination_interior]
0
1
2
3

[matl_change]
mb-eurov.bmp
0
lights_stand

[matl_item]

[matl_nightmap]
mb-eurov_on.bmp
-------------------------

[newanim]
origin_trans
-0.68101
5.85167
1.76241

origin_rot_x
-60

origin_rot_y
90

origin_rot_z
0

anim_rot
cockpit_drehzahlwinkel
0.90
delay
15
maxspeed
340
------

[mesh]
painelbt5/pontgasofkn.o3d

[illumination_interior]
0
1
2
3
[matl_change]
mb-eurov.bmp
0
lights_stand

[matl_item]

[matl_nightmap]
mb-eurov_on.bmp

[newanim]
origin_trans
-0.88173
5.80576
1.71946

origin_rot_x
-50

origin_rot_y
90

origin_rot_z
0
anim_rot
cockpit_tankuhr
0.75

------
[mesh]
painelbt5/pontparfkn.o3d

[illumination_interior]
0
1
2
3

[matl_change]
mb-eurov.bmp
0
lights_stand

[matl_item]

[matl_nightmap]
mb-eurov_on.bmp


[newanim]
origin_trans
-0.68059
5.80554
1.71880

origin_rot_x
-45
origin_rot_y
90
origin_rot_z
0

anim_rot
bremse_p_tank02
0.00030


anim_rot
bremse_p_tank02
0.00027

offset
-65

#---#
Indicadores
#---#

[mesh]
painelbt5/bateriafkn.o3d

[illumination_interior]
0
1
2
3

[matl_change]
mb-eurov.bmp
0
cockpit_light_batterie

[matl_item]

[matl_nightmap]
mb-eurov_on.bmp

-

[mesh]
painelbt5/nseifkn.o3d

[illumination_interior]
0
1
2
3

[matl_change]
mb-eurov.bmp
0
cockpit_light_batterie

[matl_item]

[matl_nightmap]
mb-eurov_on.bm

-

[mesh]
painelbt5/paradafkn.o3d

[illumination_interior]
0
1
2
3


[matl_change]
mb-eurov.bmp
0
haltewunschlampe

[matl_item]

[matl_nightmap]
mb-eurov_on.bmp

-

[mesh]
painelbt5/piscafkn.o3d

[illumination_interior]
0
1
2
3

[matl_change]
mb-eurov.bmp
0
lights_warnblinkgeber

[matl_item]

[matl_nightmap]
mb-eurov_on.bmp

-

[mesh]
painelbt5/stopfkn.o3d

[illumination_interior]
0
1
2
3

[matl_change]
mb-eurov.bmp
0
cockpit_light_feststellbremse

[matl_item]

[matl_nightmap]
mb-eurov_on.bmp

-

[mesh]
painelbt5/farolfkn.o3d

[illumination_interior]
0
1
2
3

[matl_change]
mb-eurov.bmp
0
lights_stand

[matl_item]

[matl_nightmap]
mb-eurov_on.bmp

########################################
InterioR#
########################################

[mesh]
bancos/banco1.o3d

[illumination_interior]
-1
-1
-1
-1

-

[mesh]
bancos/banco2.o3d

[illumination_interior]
-1
-1
-1
-1

-

[mesh]
bancos/banco3.o3d

[illumination_interior]
-1
-1
-1
-1

-

[mesh]
bancos/banco4.o3d

[illumination_interior]
-1
-1
-1
-1

-

[mesh]
bancos/banco5.o3d

[illumination_interior]
-1
-1
-1
-1

--

[mesh]
bancos/cobramotob.o3d

[illumination_interior]
-1
-1
-1
-1

[matl]
preto.bmp
0

[matl_envmap]
envmap.bmp
0.1

-

[mesh]
bancos/banco6.o3d

[illumination_interior]
-1
-1
-1
-1

##########################################
IBIS
##########################################

[mesh]
Ibis\BODY.o3d

[matl_change]
mobitecj.bmp
0
elec_busbar_main

[matl_item]

[matl_nightmap]
mobitecon.bmp

[matl_lightmap]
mobitecon.bmp
elec_busbar_main

***********************
[mesh]
Ibis\displayib.o3d

[matl]
IBIS2-Textfeld.tga
0

[matl_alpha]
2

[useTextTexture]
0

***********************

[mesh]
Ibis\lineib.o3d

[viewpoint]
2

[mouseevent]
IBIS_setmode_linie_kurs

***********************
[mesh]
Ibis\routeib.o3d

[viewpoint]
2

[mouseevent]
IBIS_setmode_route

***********************
[mesh]
Ibis\destinyib.o3d

[viewpoint]
2

[mouseevent]
IBIS_setmode_ziel

***********************

[mesh]
Ibis\1.o3d

[viewpoint]
2

[mouseevent]
IBIS_1

***********************
[mesh]
Ibis\2.o3d

[viewpoint]
2

[mouseevent]
IBIS_2

***********************
[mesh]
Ibis\3.o3d

[viewpoint]
2

[mouseevent]
IBIS_3

***********************
[mesh]
Ibis\4.o3d

[viewpoint]
2

[mouseevent]
IBIS_4

***********************
[mesh]
Ibis\5.o3d

[viewpoint]
2

[mouseevent]
IBIS_5

***********************
[mesh]
Ibis\6.o3d

[viewpoint]
2

[mouseevent]
IBIS_6

***********************
[mesh]
Ibis\7.o3d

[viewpoint]
2

[mouseevent]
IBIS_7

***********************
[mesh]
Ibis\8.o3d

[viewpoint]
2

[mouseevent]
IBIS_8

***********************
[mesh]
Ibis\9.o3d

[viewpoint]
2

[mouseevent]
IBIS_9

***********************
[mesh]
Ibis\0.o3d

[viewpoint]
2

[mouseevent]
IBIS_0

***********************
[mesh]
Ibis\ENTER.o3d

[viewpoint]
2

[mouseevent]
IBIS_eingabe

***********************
[mesh]
Ibis\CANCELAR.o3d

[viewpoint]
2

[mouseevent]
IBIS_Loeschen

-------------------
	Dinheiro
-------------------

************************************
///////////////////////////////////
Vidros
//////////////////////////////////
************************************

[mesh]
vidros.o3d

[matl]
vidro.tga
0

[matl_envmap]
envmap.bmp
0.5

[matl_alpha]
2

[alphascale]
Envir_Darkness

[matl_noZwrite]

-----------------------------------

///////////////////FUMAÇAS////////////////


Erzeugt Partikelsystem Rauch, welches an vorherigem Mesh angeheftet ist

	* x, y, z Position
	* x, y, z Ausströmrichtung

Ab hier können wahlweise Variablennamen (nur lokal!) oder Werte eingegeben werden:
	* Geschwindigkeit beim Ausstoß
	* Geschwindigkeitsvariation
	* Frequenz
	* Lebensdauer
	* Bremsfaktor
	* Fallkoeffizient
	* Startgröße
	* Vergrößerungsrate
	* Initialalpha
	* Alphavariation
	* R,G,B
[smoke]
-0.87362
-4.69163
0.200
-0.945
-7.364
3.057
auspuff_vel
0.2
auspuff_freq
auspuff_leben
0.75
-0.2
0.5
3
auspuff_alpha
10
0
0
0

[smoke]
-0.97362
-4.69163
0.200
-0.945
-7.364
3.057
auspuff_vel
0.2
auspuff_freq
auspuff_leben
0.75
-0.2
0.5
3
auspuff_alpha
10
0
0
0
Kochendes Küwasser

[smoke]
-0.87362
-4.59163
0.200
0
-1
0.95
2
0.2
engine_kuehlwasser_freq
3
-50
-0.2
1
3
0.3
10
0
0
0



LUZES EXTERNAS TEXTURA:
-----------------------

[mesh]
farois/setad1.o3d

[illumination_interior]
0
1
2
3

[matl_change]
seta.bmp
0
lights_blinker_r

[matl_item]

[matl_nightmap]
seta2.bmp

[mesh]
farois/setad2.o3d

[illumination_interior]
0
1
2
3

[matl_change]
seta.bmp
0
lights_rueck

[matl_item]

[matl_nightmap]
seta2.bmp

[mesh]
farois/setad3.o3d

[illumination_interior]
0
1
2
3

[matl_change]
seta.bmp
0
lights_rueck

[matl_item]

[matl_nightmap]
seta2.bmp

[mesh]
farois/setad4.o3d

[illumination_interior]
0
1
2
3

[matl_change]
seta.bmp
0
lights_rueck

[matl_item]

[matl_nightmap]
seta2.bmp

----

[mesh]
farois/setae1.o3d

[illumination_interior]
0
1
2
3

[matl_change]
seta.bmp
0
lights_blinker_r

[matl_item]

[matl_nightmap]
seta2.bmp

[mesh]
farois/setae2.o3d

[illumination_interior]
0
1
2
3

[matl_change]
seta.bmp
0
lights_rueck

[matl_item]

[matl_nightmap]
seta2.bmp

[mesh]
farois/setae3.o3d

[illumination_interior]
0
1
2
3

[matl_change]
seta.bmp
0
lights_rueck

[matl_item]

[matl_nightmap]
seta2.bmp

[mesh]
farois/setae4.o3d

[illumination_interior]
0
1
2
3

[matl_change]
seta.bmp
0
lights_rueck

[matl_item]

[matl_nightmap]
seta2.bmp

---

[mesh]
farois/freiot.o3d

[illumination_interior]
0
1
2
3

[matl_change]
luzes.png
0
lights_brems

[matl_item]

[matl_nightmap]
luzesa.png

-

[mesh]
farois/setatd.o3d

[illumination_interior]
0
1
2
3

[matl_change]
luzes.png
0
lights_blinker_r

[matl_item]

[matl_nightmap]
luzesa.png

-

[mesh]
farois/setate.o3d

[illumination_interior]
0
1
2
3

[matl_change]
luzes.png
0
lights_blinker_l

[matl_item]

[matl_nightmap]
luzesa.png

-

[mesh]
farois/freioaux.o3d

[illumination_interior]
0
1
2
3

[matl_change]
luzes.png
0
lights_brems

[matl_item]

[matl_nightmap]
luzesa.png

-

[mesh]
farois/ret.o3d

[illumination_interior]
0
1
2
3

[matl_change]
luzes.png
0
lights_rueckfahr

[matl_item]

[matl_nightmap]
luzesa.png


### FRONTAIS ###

[mesh]
farois/farolgrande.o3d

[illumination_interior]
0
1
2
3

[matl_change]
instoff.bmp
0
lights_fern

[matl_item]

[matl_nightmap]
inston.bmp

--

[mesh]
farois/farolmedio.o3d

[illumination_interior]
0
1
2
3

[matl_change]
instoff.bmp
0
lights_abbl

[matl_item]

[matl_nightmap]
inston.bmp

--

[mesh]
farois/farolpequeno.o3d

[illumination_interior]
0
1
2
3

[matl_change]
instoff.bmp
0
lights_rueck

[matl_item]

[matl_nightmap]
inston.bmp

--

[mesh]
farois/setafd.o3d

[illumination_interior]
0
1
2
3

[matl_change]
instoff.bmp
0
lights_blinker_r

[matl_item]

[matl_nightmap]
inston.bmp

[mesh]
farois/setafe.o3d

[illumination_interior]
0
1
2
3

[matl_change]
instoff.bmp
0
lights_blinker_l

[matl_item]

[matl_nightmap]
inston.bmp

--

[mesh]
farois/faroltf.o3d

[illumination_interior]
0
1
2
3

[matl_change]
instoff.bmp
0
lights_rueck

[matl_item]

[matl_nightmap]
inston.bmp

[mesh]
farois/faroltt.o3d

[illumination_interior]
0
1
2
3

[matl_change]
instoff.bmp
0
lights_rueck

[matl_item]

[matl_nightmap]
inston.bmp

